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2.1 Lithography
Lithography is a key process step required prior to almost all others. It
consists of
defining features on the surface of the wafer according to a specified
pattern (related to the integrated circuit designer's layout). The pattern
is recorded on a radiation sensitive material named the resist. After
covering the chip with a thin and uniform layer of resist, it is
baked (to harden the resist) and exposed to radiation. Traditionally, the
resist is exposed
by the projection of visible and deep ultraviolet light through a reticle with
the mask information. Then, the resist is developed. This means that the
part of the resist irradiated is removed
(if a positive resist is used) and finally what remains is baked
again (post-baking).
Although photomasks are expensive, this method
has a high wafer throughput and so it meets the industry's
demands. However, optical lithography is reaching its limits
(minimum resolution size of about )
and new techniques
are under development. Clearly, as the limit of resolution is inversely
proportional to the wavelength, the new methods use very short wavelength
sources. The most promising non-optical techniques use X-ray photons and
electron or ion beams. In these cases the wavelength is so small, that it
no longer is a limiting factor. The challenges are to increase the throughput
in the electron and ion beam cases, and the mask production in the X-ray case.
Next: 2.2 Etching
Up: 2. Semiconductor Technology Overview
Previous: 2. Semiconductor Technology Overview
Rui Martins
1999-02-24