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A simple 2D templated mesh where the vertex (encircled in red) cannot be moved because the intersection of all boundary patch elements is only one point (visualized in red) (top picture).
A 3D templated geometry and its boundary patch partition is visualized in (bottom picture). The vertex highlighted in red could be moved in instance interface
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![]() The vertices (highlighted in red) can safely be moved within the yellow boundary patch partition elements. |
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(5.1) |
florian 2016-11-21