After the topography simulation has completed, a polygonal representation of the
modified simulation domain has to be generated. The post processing algorithm
aims at taking over unchanged elements from the original Wafer, thereby
restricting conversion errors between cellular and polygonal representations to
the modified area.
In order to reduce the huge number of resulting triangles4.3 and also to
improve the quality of the triangulated etch front two post processing
algorithms are applied.
- The Manhattan like structure that results from the etching algorithm is
smoothed by moving each point of the surface a small distance. The direction
and width of the movement is thereby determined as the sum of displacements of
this point to all points of adjoining triangles. The displacements are
indirect proportional to the distance of a point and are set to 0 if the
distance exceeds a certain limit. This algorithm is performed for a certain
number of iterations and shows good smoothing qualities.
- The number of triangles is reduced by removing edges that are shared by
triangles that are almost (given as an angle tolerance) coplanar.
2003-03-27