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To transfer the resist patterns onto the semiconductor wafer, several etching
techniques are used. With the decreasing feature size the trend is going
towards dry etching processes, but there are still applications for the
classical wet etching processes. The wet etching process has a high
reliability and is used for total or partial removal of whole layers. Due to
the so-called ``under-etch'' effect, which can lead to a full detaching of
the mask from the underlying material, wet etching is not suited to transfer
patterns with sub-micron feature size. The process modeling equivalent is an
isotropic etching model with uniform etchrate distribution everywhere. Dry
etching is based on reactive ion-etch processes (RIE) and plasma-etch
processes (PE). For special applications reactive ion-beam etching (RIBE) is
also used, which is favored to be the method of the future. But there is
still a lack of understanding of the process mechanisms and of the coupling
between the variety of physical and chemical parameters for etching
processes. Therefore, it is very difficult to perform predictive etching
simulation. There are two ways to perform dry etching processes. One is
concerned with the etching reactor itself, dealing with its geometry and
chemical gas flow using methods of fluid dynamics [Ula89]. Another and
more popular way is to simulate the microscopic surface movements, as done
by several process simulators [Old80] [McV90a]
[Str93]. Accurate physical models for dry etching processes are
complex, due to the chemical and physical processes occurring within the
plasma. The real etching process is a combination and variation of
interaction between neutrals, radicals, and high energetic ions. Effects
like chemical-enhanced sputtering, where a certain mixture of process
gases amplifies the chemical etch rate for silicon, or damage-induced
etching, where the ion bombardment damage caused at the wafer surface
increases the chemical reaction between the target and the reactive
neutrals, must be captured by simulation models. Also sidewall
passivation and hence the burrowling effect are important areas of
modeling interests [Zhe94]. Thereby two species of chemical neutrals
are considered, one attacks the substrate material and the other passivates
the underetched sidewalls. Reliable models should consider reflections of
particles at the topography, sticking coefficients and flux distributions
for the species.
Nevertheless, there are some three-dimensional effects like the
proximity effect which gave motivation for the development of
three-dimensional etching and deposition simulators. The basic surface
movement algorithm plays the key role by increasing the dimension. The
classification of the applied algorithms is the same as for lithography
simulation (see 1.1.1). By the string
algorithm the wafer surface is represented by two-dimensional surface
elements which are moved according to the local etch rates. Special data
management is necessary to avoid loops and overlapping regions. The
cell-removal algorithm requires the discretization of the whole simulation
domain by tiny cells. By applying the local etch rates onto the cells, it is
decided whether to remove the cell or not. For implementation into an etching
simulator this algorithm is quite simple and absolutely stable. The
applicability is limited by the large memory consumption. Physical etching
models are similar to those known from string-algorithm based
simulators. The decision whether to favor the cell or string algorithm is
more complicated as it seems to be at first glance, especially when the
simulation of the whole fabrication process is considered. Most of the
available three-dimensional process simulators are using polygonal geometry
representations [Oda88] [Ush90] [Lei95]. Efforts have been
made to convert the structures between a cellular geometry and a polygonal
geometry representation [Mle95] to convey the geometry information
between these simulators.
Thin film deposition is used for fabrication of various materials like
polycrystalline silicon, nitride, silicon dioxide, and silicides. The common
deposition methods employed are chemical vapor deposition (CVD) and
physical vapor deposition (PVD). From the modeling point of view the
same algorithms are used as for the etching processes accept some
modifications to capture deposition specific material properties.
Re-emission of deposition particles is modeled by uniform sticking
coefficients and a cosine distribution for the particle flux [McV90b]
[Egu93]. There are also popular algorithms based on ballistic
aggregation concepts [Smy90]. Thereby statistically distributed
particles and their trajectories are calculated during the deposition
process and added up at the surface, which provides additional information
about the shape of the films as well as about the quality of the deposited
films. The computational effort is high compared to other algorithms and
therefore not applicable for three-dimensional problems.
Next: 1.1.3 Ion Implantation
Up: 1.1 Simulation Tasks in
Previous: 1.1.1 Lithography
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Fri Jul 5 17:07:46 MET DST 1996